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Part of Bloomburrow
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Enchantment
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Zendikar Rising Commander (ZNC)
Live Play Data
Rites of Flourishing
3%
Live Inclusion
Times Brought
1112
Decks Running
549
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=212
1%
T1
9%
T2
17%
T3
14%
T4
11%
T5
35%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
18
On curve
28%
(37 / 212 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
1112 brought · 500 playersBrought to game
1112
Ever drawn
328
Reached battlefield
212
Still on board at game end
159
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 28% of the time (n=194) , vs 19% when it never left the library (n=648).
When players drew this card but left it in hand, they won 39% (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +2.9pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
352 instances4.8%
Library
45.2%
Battlefield
15.9%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
143 decks
-
2
Kynaios and Tiro of Meletis
73 decks
-
3
Xyris, the Writhing Storm
31 decks
-
4
Gluntch, the Bestower
30 decks
-
5
Kenrith, the Returned King
15 decks
-
6
Child of Alara
12 decks
-
7
Yurlok of Scorch Thrash
11 decks
-
8
Avatar Aang // Aang, Master of Elements
9 decks
-
9
Aesi, Tyrant of Gyre Strait
8 decks
-
10
Elda, Conjurer of Spectacle
7 decks
Card text
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Zendikar Rising Commander (ZNC)
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Rare
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Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.