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Part of Bloomburrow
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Enchantment
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Zendikar Rising Commander (ZNC)
Live Play Data
Rites of Flourishing
3%
Live Inclusion
Times Brought
1471
Decks Running
693
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=285
1%
T1
9%
T2
16%
T3
15%
T4
11%
T5
36%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
18
On curve
27%
(47 / 285 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
1471 brought · 622 playersBrought to game
1471
Ever drawn
430
Reached battlefield
285
Still on board at game end
217
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 25% of the time (n=259) , vs 17% when it never left the library (n=864).
When players drew this card but left it in hand, they won 36% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +2.0pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
465 instances4.7%
Library
46.7%
Battlefield
16.6%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
178 decks
-
2
Kynaios and Tiro of Meletis
97 decks
-
3
Gluntch, the Bestower
38 decks
-
4
Xyris, the Writhing Storm
33 decks
-
5
Kenrith, the Returned King
19 decks
-
6
Yurlok of Scorch Thrash
16 decks
-
7
Child of Alara
13 decks
-
8
Aesi, Tyrant of Gyre Strait
10 decks
-
9
Avatar Aang // Aang, Master of Elements
10 decks
-
10
Elda, Conjurer of Spectacle
9 decks
Card text
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Zendikar Rising Commander (ZNC)
·
Rare
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Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.