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Roaring Furnace // Steaming Sauna card art
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Roaring Furnace // Steaming Sauna

{1} {R} {3} {U} {U} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
90
Decks Running
30
In Decks
242
Decklist Inclusion
0%
Format
Card text
Roaring Furnace // Steaming Sauna card

Roaring Furnace

{1} {R}
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna

{3} {U} {U}
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Miklós Ligeti

Final zone distribution

32 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

90 brought · 34 players
Brought to game
90
Ever drawn
27
Reached battlefield
22
Still on board at game end
19

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.5pp

Players who cast this card win 44% of the time (n=22) , vs 21% when it never left the library (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.7pp; 95% confidence interval +2.5pp to +44.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
9%
T3
14%
T4
32%
T5
36%
T6-9
9%
T10+
Median 5.0 P25 5 · P75 7 · max 11
On curve 82% (3 / 22 cast on T7)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.