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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
·
Duskmourn: House of Horror (DSK)
Card Preview
Roaring Furnace // Steaming Sauna
0%
Decklist Inclusion
Times Brought
90
Decks Running
30
In Decks
242
Decklist Inclusion
0%
Format
Card text
Roaring Furnace
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Steaming Sauna
Enchantment — Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Miklós Ligeti
Final zone distribution
32 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Marina Vendrell
20 decks
-
2
Arjun, the Shifting Flame
1 decks
-
3
Bria, Riptide Rogue
1 decks
-
4
Captain Howler, Sea Scourge
1 decks
-
5
Kratos, Stoic Father
1 decks
-
6
Lynde, Cheerful Tormentor
1 decks
-
7
Nekusar, the Mindrazer
1 decks
-
8
Shiko and Narset, Unified
1 decks
-
9
The Emperor of Palamecia // The Lord Master of Hell
1 decks
-
10
Tiamat
1 decks
The "good card" funnel
90 brought · 34 playersBrought to game
90
Ever drawn
27
Reached battlefield
22
Still on board at game end
19
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 44% of the time (n=22) , vs 21% when it never left the library (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.7pp; 95% confidence interval +2.5pp to +44.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
14%
T4
32%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
5
· P75
7
· max
11
On curve
82%
(3 / 22 cast on T7)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.