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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Rocket-Powered Goblin Glider
0%
Live Inclusion
Times Brought
158
Decks Running
61
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
15%
T4
20%
T5
55%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
5%
(1 / 20 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
158 brought · 58 playersBrought to game
158
Ever drawn
35
Reached battlefield
20
Still on board at game end
18
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 23% of the time (n=20) , vs 19% when it never left the library (n=110).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -13.0pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
42.9%
Battlefield
21.4%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Norman Osborn // Green Goblin
20 decks
-
2
Doctor Octopus, Master Planner
4 decks
-
3
Doctor Doom, King of Latveria
3 decks
-
4
Bilbo, Thief in the Night
2 decks
-
5
Captain America, First Avenger
2 decks
-
6
Fire Lord Azula
2 decks
-
7
Loki, the Deceiver
2 decks
-
8
Scarlet Spider, Kaine
2 decks
-
9
Super-Skrull
2 decks
-
10
Asmoranomardicadaistinaculdacar
1 decks
Card text
Rocket-Powered Goblin Glider
Artifact — Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip
Mayhem 
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.