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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Card Preview
Rocket-Powered Goblin Glider
Times Brought
105
Decks Running
47
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rocket-Powered Goblin Glider
Artifact — Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip
Mayhem 
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Pavel Kolomeyets
Final zone distribution
25 instances68.0%
Battlefield
16.0%
Graveyard
4.0%
Exile
12.0%
Hand
Commanders that played this card
in tracked games-
1
Norman Osborn // Green Goblin
13 decks
-
2
Captain America, First Avenger
2 decks
-
3
Cloud, Planet's Champion
2 decks
-
4
Doc Ock, Sinister Scientist
2 decks
-
5
Doctor Octopus, Master Planner
2 decks
-
6
Absorbing Man and Titania
1 decks
-
7
Anti-Venom, Horrifying Healer
1 decks
-
8
Ares, God of War
1 decks
-
9
Aunt May
1 decks
-
10
Bilbo, Thief in the Night
1 decks
The "good card" funnel
105 brought · 40 playersBrought to game
105
Ever drawn
24
Reached battlefield
18
Still on board at game end
17
≥ -12.5pp
Players who cast this card win 30% of the time (n=15) , vs 28% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -12.5pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.