Rogue Class card art
Live Play Data

Rogue Class

{U} {B} · Enchantment — Class · Adventures in the Forgotten Realms (AFR)
1%
Live Inclusion
Times Brought
187
Decks Running
73
Median Cast Turn
4
Drawn → Played
65%
Format

First-cast turn

n=31
3%
T1
16%
T2
16%
T3
16%
T4
3%
T5
42%
T6-9
3%
T10+
Median 4 P25 3 · P75 7 · max 11
On curve 19% (5 / 31 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

187 brought · 66 players
Brought to game
187
Ever drawn
48
Reached battlefield
31
Still on board at game end
24

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.1pp

Players who cast this card win 18% of the time (n=27) , vs 14% when it never left the library (n=120).

When players drew this card but left it in hand, they won 9% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -10.1pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
49.0%
Battlefield
14.3%
Graveyard
4.1%
Exile
32.7%
Hand

Commanders that played this card

in tracked games
Card text
Rogue Class card

Rogue Class

{U} {B}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Véronique Meignaud

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.