Live Play Data
Rogue Class
1%
Live Inclusion
Times Brought
138
Decks Running
59
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=25
0%
T1
20%
T2
16%
T3
16%
T4
4%
T5
40%
T6-9
4%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
20%
(5 / 25 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
138 brought · 53 playersBrought to game
138
Ever drawn
34
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.3pp
Players who cast this card win 14% of the time (n=22) , vs 15% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -15.3pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances51.4%
Battlefield
17.1%
Graveyard
5.7%
Exile
25.7%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
8 decks
-
2
Jegantha, the Wellspring
5 decks
-
3
Yuriko, the Tiger's Shadow
5 decks
-
4
Umbris, Fear Manifest
4 decks
-
5
Jin Sakai, Ghost of Tsushima
3 decks
-
6
Krydle of Baldur's Gate
3 decks
-
7
Alela, Cunning Conqueror
2 decks
-
8
Ezio Auditore da Firenze
2 decks
-
9
Maralen, Fae Ascendant
2 decks
-
10
Nathan Drake, Treasure Hunter
2 decks
Card text
Rogue Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.


: Level 2
Creatures you control have menace.


: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Véronique Meignaud
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.