Card Preview
Rogue Class
Times Brought
106
Decks Running
52
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rogue Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.


: Level 2
Creatures you control have menace.


: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Adventures in the Forgotten Realms (AFR)
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Rare
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Illustrated by Véronique Meignaud
Final zone distribution
26 instances57.7%
Battlefield
11.5%
Graveyard
7.7%
Exile
23.1%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
6 decks
-
2
Umbris, Fear Manifest
5 decks
-
3
Anowon, the Ruin Thief
3 decks
-
4
The Madcap Jester
3 decks
-
5
Xanathar, Guild Kingpin
3 decks
-
6
Etrata, Deadly Fugitive
2 decks
-
7
Ezio, Blade of Vengeance
2 decks
-
8
Jin Sakai, Ghost of Tsushima
2 decks
-
9
Nathan Drake, Treasure Hunter
2 decks
-
10
Sen Triplets
2 decks
The "good card" funnel
106 brought · 46 playersBrought to game
106
Ever drawn
25
Reached battlefield
19
Still on board at game end
15
≥ -23.2pp
Players who cast this card win 20% of the time (n=15) , vs 29% when it never left the library (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.0pp; 95% confidence interval -23.2pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.