Live Play Data
Roiling Vortex
1%
Live Inclusion
Times Brought
669
Decks Running
302
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=121
9%
T1
21%
T2
12%
T3
15%
T4
12%
T5
26%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
31%
(26 / 121 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
670 brought · 273 playersBrought to game
670
Ever drawn
149
Reached battlefield
121
Still on board at game end
80
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 28% of the time (n=111) , vs 25% when it never left the library (n=450).
When players drew this card but left it in hand, they won 11% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -4.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances4.5%
Library
51.6%
Battlefield
27.1%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
122 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
28 decks
-
3
Ob Nixilis, Captive Kingpin
21 decks
-
4
Daredevil, Fearless Fighter
12 decks
-
5
Ghyrson Starn, Kelermorph
11 decks
-
6
Mogis, God of Slaughter
9 decks
-
7
The Lord of Pain
7 decks
-
8
Torbran, Thane of Red Fell
7 decks
-
9
Kratos, God of War
6 decks
-
10
Zo-Zu the Punisher
6 decks
Card text
Roiling Vortex
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.