Live Play Data
Roiling Vortex
1%
Live Inclusion
Times Brought
862
Decks Running
375
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=148
8%
T1
20%
T2
15%
T3
16%
T4
12%
T5
24%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
19
On curve
28%
(29 / 148 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
863 brought · 336 playersBrought to game
863
Ever drawn
187
Reached battlefield
148
Still on board at game end
97
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 28% of the time (n=137) , vs 22% when it never left the library (n=576).
When players drew this card but left it in hand, they won 10% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -1.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instances3.5%
Library
48.0%
Battlefield
25.2%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
148 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
36 decks
-
3
Ob Nixilis, Captive Kingpin
25 decks
-
4
Daredevil, Fearless Fighter
13 decks
-
5
Ghyrson Starn, Kelermorph
11 decks
-
6
Mogis, God of Slaughter
11 decks
-
7
The Lord of Pain
11 decks
-
8
Torbran, Thane of Red Fell
10 decks
-
9
Norin the Wary
8 decks
-
10
Zo-Zu the Punisher
7 decks
Card text
Roiling Vortex
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.