Live Play Data
Roiling Vortex
1%
Live Inclusion
Times Brought
338
Decks Running
176
Median Cast Turn
4.0
Drawn → Played
85%
Format
First-cast turn
n=58
7%
T1
26%
T2
12%
T3
12%
T4
16%
T5
26%
T6-9
2%
T10+
Median
4.0
P25
2
· P75
6
· max
10
On curve
33%
(15 / 58 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
339 brought · 168 playersBrought to game
339
Ever drawn
68
Reached battlefield
58
Still on board at game end
40
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 29% of the time (n=53) , vs 24% when it never left the library (n=233).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -7.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances5.4%
Library
54.1%
Battlefield
31.1%
Graveyard
9.5%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
70 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
18 decks
-
3
Daredevil, Fearless Fighter
10 decks
-
4
Ob Nixilis, Captive Kingpin
8 decks
-
5
The Lord of Pain
7 decks
-
6
Ghyrson Starn, Kelermorph
6 decks
-
7
Kratos, God of War
5 decks
-
8
Torbran, Thane of Red Fell
5 decks
-
9
Mogis, God of Slaughter
4 decks
-
10
Auntie Blyte, Bad Influence
3 decks
Card text
Roiling Vortex
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.