Roiling Vortex card art
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Roiling Vortex

{1} {R} · Enchantment · Zendikar Rising (ZNR)
Times Brought
381
Decks Running
186
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Roiling Vortex card

Roiling Vortex

{1} {R}
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Zendikar Rising (ZNR) · Rare · Illustrated by Campbell White

Final zone distribution

70 instances
1.4%
Library
52.9%
Battlefield
17.1%
Graveyard
4.3%
Exile

The "good card" funnel

381 brought · 168 players
Brought to game
381
Ever drawn
64
Reached battlefield
47
Still on board at game end
37

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 24% of the time (n=35) , vs 24% when it never left the library (n=227).

When players drew this card but left it in hand, they won 20% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -9.0pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
13%
T1
28%
T2
15%
T3
13%
T4
4%
T5
21%
T6-9
6%
T10+
Median 3 P25 2 · P75 6 · max 14
On curve 40% (13 / 47 cast on T2) Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.