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Part of Bloomburrow
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Creature — Ogre Warrior
·
New Capenna Commander (NCC)
Live Play Data
Rose Room Treasurer
1%
Live Inclusion
Times Brought
396
Decks Running
200
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=49
0%
T1
0%
T2
6%
T3
12%
T4
22%
T5
43%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
18%
(6 / 49 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
396 brought · 186 playersBrought to game
396
Ever drawn
68
Reached battlefield
49
Still on board at game end
21
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 31% of the time (n=44) , vs 22% when it never left the library (n=267).
When players drew this card but left it in hand, they won 16% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -4.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances2.6%
Library
27.6%
Battlefield
38.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
60 decks
-
2
Norin the Wary
36 decks
-
3
Mr. House, President and CEO
15 decks
-
4
Smaug the Magnificent
8 decks
-
5
Rocco, Cabaretti Caterer
7 decks
-
6
Gornog, the Red Reaper
5 decks
-
7
Muddle, the Ever-Changing
5 decks
-
8
Calamity, Galloping Inferno
4 decks
-
9
Kitt Kanto, Mayhem Diva
4 decks
-
10
Smaug, Wicked Worm
4 decks
Card text
Rose Room Treasurer
Creature — Ogre Warrior
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. When you do, this creature deals X damage to any target.
4 / 3
New Capenna Commander (NCC)
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Rare
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Illustrated by David Sladek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.