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Part of Bloomburrow
·
Creature — Ogre Warrior
·
New Capenna Commander (NCC)
Live Play Data
Rose Room Treasurer
1%
Live Inclusion
Times Brought
267
Decks Running
147
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=37
0%
T1
0%
T2
5%
T3
14%
T4
16%
T5
51%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
19%
(5 / 37 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
267 brought · 138 playersBrought to game
267
Ever drawn
50
Reached battlefield
37
Still on board at game end
15
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 25% of the time (n=35) , vs 21% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -10.6pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
26.8%
Battlefield
37.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
49 decks
-
2
Norin the Wary
26 decks
-
3
Mr. House, President and CEO
8 decks
-
4
Gornog, the Red Reaper
5 decks
-
5
Muddle, the Ever-Changing
5 decks
-
6
Rocco, Cabaretti Caterer
5 decks
-
7
Smaug the Magnificent
5 decks
-
8
Kitt Kanto, Mayhem Diva
4 decks
-
9
Smaug, Wicked Worm
4 decks
-
10
Gut, True Soul Zealot
2 decks
Card text
Rose Room Treasurer
Creature — Ogre Warrior
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. When you do, this creature deals X damage to any target.
4 / 3
New Capenna Commander (NCC)
·
Rare
·
Illustrated by David Sladek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.