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Part of Tarkir Dragonstorm
·
Creature — Demon
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Rot-Curse Rakshasa
1%
Live Inclusion
Times Brought
158
Decks Running
87
Median Cast Turn
3
Drawn → Played
67%
Format
First-cast turn
n=31
3%
T1
26%
T2
23%
T3
6%
T4
0%
T5
29%
T6-9
13%
T10+
Median
3
P25
2
· P75
7
· max
12
On curve
29%
(8 / 31 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
158 brought · 89 playersBrought to game
158
Ever drawn
46
Reached battlefield
31
Still on board at game end
8
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 24% of the time (n=29) , vs 20% when it never left the library (n=98).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -10.7pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
16.3%
Battlefield
53.1%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
9 decks
-
2
Jon Irenicus, Shattered One
9 decks
-
3
Ares, God of War
8 decks
-
4
Dina, Essence Brewer
8 decks
-
5
Tom, Bert, and William
7 decks
-
6
The Gitrog, Ravenous Ride
6 decks
-
7
Abigale, Eloquent First-Year
5 decks
-
8
Ardyn, the Usurper
5 decks
-
9
Raphael, Fiendish Savior
3 decks
-
10
Xu-Ifit, Osteoharmonist
3 decks
Card text
Rot-Curse Rakshasa
Creature — Demon
Trample
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Renew — 

, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
5 / 5
Tarkir: Dragonstorm (TDM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.