Live Play Data
Rot Hulk
1%
Live Inclusion
Times Brought
201
Decks Running
104
Median Cast Turn
8.0
Drawn → Played
67%
Format
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
0%
T4
5%
T5
74%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
9
· max
23
On curve
45%
(6 / 38 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
202 brought · 101 playersBrought to game
202
Ever drawn
57
Reached battlefield
38
Still on board at game end
21
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 36% of the time (n=37) , vs 20% when it never left the library (n=122).
When players drew this card but left it in hand, they won 9% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +1.4pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
33.9%
Battlefield
19.4%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
40 decks
-
2
Wilhelt, the Rotcleaver
24 decks
-
3
Varina, Lich Queen
9 decks
-
4
Gisa and Geralf
6 decks
-
5
Hashaton, Scarab's Fist
5 decks
-
6
Zul Ashur, Lich Lord
5 decks
-
7
Grimgrin, Corpse-Born
2 decks
-
8
Mikaeus, the Unhallowed
2 decks
-
9
The Scarab God
2 decks
-
10
Bladewing, Deathless Tyrant
1 decks
Card text
Rot Hulk
Creature — Zombie
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5 / 5
Game Night (GNT)
·
Mythic
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.