collections_bookmark
Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Royal Talon Fighter Jet
1%
Live Inclusion
Times Brought
455
Decks Running
176
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=65
0%
T1
0%
T2
2%
T3
8%
T4
8%
T5
68%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
12
Cast same turn as drawn
23%
The "good card" funnel
455 brought · 163 playersBrought to game
455
Ever drawn
109
Reached battlefield
65
Still on board at game end
36
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 26% of the time (n=61) , vs 27% when it never left the library (n=279).
When players drew this card but left it in hand, they won 16% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -11.5pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances4.2%
Library
30.5%
Battlefield
27.1%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
140 decks
-
2
Belladonna Took
4 decks
-
3
Captain America, Living Legend
3 decks
-
4
Caesar, Legion's Emperor
2 decks
-
5
Gluntch, the Bestower
2 decks
-
6
King T'Challa // Black Panther, Hope Enduring
2 decks
-
7
Kolodin, Triumph Caster
2 decks
-
8
Alistair, the Brigadier
1 decks
-
9
Arabella, Abandoned Doll
1 decks
-
10
Aragorn, Hornburg Hero
1 decks
Card text
Royal Talon Fighter Jet
Artifact — Vehicle
Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
1 / 1
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Sean Vo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.