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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Royal Talon Fighter Jet
1%
Live Inclusion
Times Brought
190
Decks Running
79
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
6%
T4
6%
T5
72%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
12
Cast same turn as drawn
23%
The "good card" funnel
190 brought · 74 playersBrought to game
190
Ever drawn
47
Reached battlefield
32
Still on board at game end
21
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 30% of the time (n=31) , vs 26% when it never left the library (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -12.2pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances43.8%
Battlefield
20.8%
Graveyard
8.3%
Exile
27.1%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
66 decks
-
2
Gluntch, the Bestower
2 decks
-
3
Bast, Panther Goddess
1 decks
-
4
Baylen, the Haymaker
1 decks
-
5
Belladonna Took
1 decks
-
6
Caesar, Legion's Emperor
1 decks
-
7
Captain America, Living Legend
1 decks
-
8
King T'Challa // Black Panther, Hope Enduring
1 decks
-
9
Kolodin, Triumph Caster
1 decks
-
10
Miles Morales // Ultimate Spider-Man
1 decks
Card text
Royal Talon Fighter Jet
Artifact — Vehicle
Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
1 / 1
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Sean Vo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.