Ruby Medallion
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Ruby Medallion
Final zone distribution
244 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
78 decks
-
2
Zada, Hedron Grinder
41 decks
-
3
Kratos, God of War
24 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
5
Tannuk, Steadfast Second
14 decks
-
6
Smaug the Impenetrable
12 decks
-
7
Smaug the Magnificent
12 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
11 decks
-
9
Jaws, Relentless Predator
11 decks
-
10
Norin the Wary
8 decks
The "good card" funnel
1069 brought · 443 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=157) , vs 26% when it never left the library (n=640).
When players drew this card but left it in hand, they won 16% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.3pp; 95% confidence interval -4.5pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=189Full analysis unlocks as more games are tracked. Stats refresh nightly.