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Part of Fallout
·
Sorcery
·
Ikoria: Lair of Behemoths (IKO)
Live Play Data
Ruinous Ultimatum
18%
Live Inclusion
Times Brought
1350
Decks Running
596
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=152
1%
T1
1%
T2
0%
T3
1%
T4
7%
T5
70%
T6-9
22%
T10+
Median
8.0
P25
7
· P75
9
· max
16
On curve
44%
(36 / 152 cast on T7)
Cast same turn as drawn
17%
The "good card" funnel
1351 brought · 539 playersBrought to game
1351
Ever drawn
302
Reached battlefield
152
Still on board at game end
33
≥ +5.8pp
Players who cast this card win 40% of the time (n=132) , vs 26% when it never left the library (n=808).
When players drew this card but left it in hand, they won 30% (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +5.8pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
353 instances3.1%
Library
9.3%
Battlefield
45.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
98 decks
-
2
Caesar, Legion's Emperor
64 decks
-
3
Mr. House, President and CEO
54 decks
-
4
Kaalia of the Vast
47 decks
-
5
Isshin, Two Heavens as One
34 decks
-
6
Edgar Markov
32 decks
-
7
Queen Marchesa
30 decks
-
8
The Ur-Dragon
21 decks
-
9
Jodah, Archmage Eternal
14 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
13 decks
Card text
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.