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Part of Fallout
·
Sorcery
·
Ikoria: Lair of Behemoths (IKO)
Live Play Data
Ruinous Ultimatum
17%
Live Inclusion
Times Brought
2135
Decks Running
902
Median Cast Turn
8
Drawn → Played
53%
Format
First-cast turn
n=245
0%
T1
0%
T2
0%
T3
0%
T4
8%
T5
69%
T6-9
22%
T10+
Median
8
P25
7
· P75
9
· max
16
On curve
46%
(57 / 245 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
2136 brought · 801 playersBrought to game
2136
Ever drawn
465
Reached battlefield
245
Still on board at game end
47
≥ +8.6pp
Players who cast this card win 41% of the time (n=222) , vs 26% when it never left the library (n=1367).
When players drew this card but left it in hand, they won 29% (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +8.6pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
548 instances3.8%
Library
8.6%
Battlefield
47.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
135 decks
-
2
Caesar, Legion's Emperor
99 decks
-
3
Mr. House, President and CEO
91 decks
-
4
Kaalia of the Vast
63 decks
-
5
Edgar Markov
55 decks
-
6
Queen Marchesa
50 decks
-
7
Isshin, Two Heavens as One
42 decks
-
8
The Ur-Dragon
27 decks
-
9
Jodah, Archmage Eternal
21 decks
-
10
Zurgo Stormrender
20 decks
Card text
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.