collections_bookmark
Part of Fallout
·
Sorcery
·
Ikoria: Lair of Behemoths (IKO)
Card Preview
Ruinous Ultimatum
2%
Decklist Inclusion
Times Brought
916
Decks Running
434
In Decks
2921
Decklist Inclusion
2%
Format
Card text
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Chase Stone
Final zone distribution
235 instances3.8%
Library
9.8%
Battlefield
43.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
68 decks
-
2
Caesar, Legion's Emperor
46 decks
-
3
Mr. House, President and CEO
45 decks
-
4
Kaalia of the Vast
33 decks
-
5
Isshin, Two Heavens as One
27 decks
-
6
Edgar Markov
26 decks
-
7
Queen Marchesa
21 decks
-
8
The Ur-Dragon
17 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
10
Jodah, Archmage Eternal
9 decks
The "good card" funnel
917 brought · 391 playersBrought to game
917
Ever drawn
197
Reached battlefield
93
Still on board at game end
23
≥ +4.6pp
Players who cast this card win 40% of the time (n=85) , vs 26% when it never left the library (n=579).
When players drew this card but left it in hand, they won 29% (n=92) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.7pp; 95% confidence interval +4.6pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
1%
T1
1%
T2
0%
T3
0%
T4
6%
T5
65%
T6-9
27%
T10+
Median
8
P25
7
· P75
10
· max
16
On curve
38%
(18 / 93 cast on T7)
Cast same turn as drawn
20%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.