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Part of Fallout
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Ruinous Ultimatum
16%
Live Inclusion
Times Brought
2803
Decks Running
1125
Median Cast Turn
8.0
Drawn → Played
55%
Format
First-cast turn
n=336
0%
T1
0%
T2
0%
T3
0%
T4
8%
T5
71%
T6-9
21%
T10+
Median
8.0
P25
7
· P75
9
· max
16
On curve
48%
(85 / 336 cast on T7)
Cast same turn as drawn
24%
The "good card" funnel
2804 brought · 983 playersBrought to game
2804
Ever drawn
607
Reached battlefield
336
Still on board at game end
61
≥ +11.0pp
Players who cast this card win 43% of the time (n=304) , vs 26% when it never left the library (n=1799).
When players drew this card but left it in hand, they won 30% (n=233).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +11.0pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
713 instances3.5%
Library
8.6%
Battlefield
48.2%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
159 decks
-
2
Caesar, Legion's Emperor
131 decks
-
3
Mr. House, President and CEO
111 decks
-
4
Kaalia of the Vast
76 decks
-
5
Edgar Markov
64 decks
-
6
Queen Marchesa
59 decks
-
7
Isshin, Two Heavens as One
53 decks
-
8
The Ur-Dragon
31 decks
-
9
Jodah, Archmage Eternal
26 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
23 decks
Card text
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Carlos Dattoli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.