Live Play Data
Runadi, Behemoth Caller
0%
Live Inclusion
Times Brought
234
Decks Running
103
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=41
0%
T1
12%
T2
12%
T3
20%
T4
17%
T5
32%
T6-9
7%
T10+
Median
5
P25
4
· P75
6
· max
10
On curve
24%
(5 / 41 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
234 brought · 98 playersBrought to game
234
Ever drawn
57
Reached battlefield
40
Still on board at game end
25
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 36% of the time (n=33) , vs 26% when it never left the library (n=146).
When players drew this card but left it in hand, they won 44% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -6.8pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances4.9%
Library
41.0%
Battlefield
21.3%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
15 decks
-
2
Ulalek, Fused Atrocity
11 decks
-
3
Gargos, Vicious Watcher
10 decks
-
4
Zaxara, the Exemplary
9 decks
-
5
Primo, the Unbounded
4 decks
-
6
Bristly Bill, Spine Sower
3 decks
-
7
Helga, Skittish Seer
3 decks
-
8
Magus Lucea Kane
3 decks
-
9
Maular, the Next Evolution
3 decks
-
10
Baru, Wurmspeaker
2 decks
Card text
Runadi, Behemoth Caller
Legendary Creature — Cat Shaman
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add
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1 / 3
The List (PLST)
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Rare
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Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.