Runaway Steam-Kin card art
Live Play Data

Runaway Steam-Kin

{1} {R} · Creature — Elemental · Guilds of Ravnica (GRN)
1%
Live Inclusion
Times Brought
476
Decks Running
241
Median Cast Turn
4.0
Drawn → Played
76%
Format

First-cast turn

n=92
11%
T1
22%
T2
12%
T3
14%
T4
14%
T5
22%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 12
On curve 33% (20 / 92 cast on T2) Cast same turn as drawn 57%

The "good card" funnel

477 brought · 219 players
Brought to game
477
Ever drawn
121
Reached battlefield
92
Still on board at game end
44

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 31% of the time (n=86) , vs 25% when it never left the library (n=304).

When players drew this card but left it in hand, they won 33% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -3.6pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

124 instances
4.0%
Library
35.5%
Battlefield
34.7%
Graveyard
8.1%
Exile
Card text
Runaway Steam-Kin card

Runaway Steam-Kin

{1} {R}
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
1 / 1
Guilds of Ravnica (GRN) · Rare · Illustrated by Jason Felix

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.