Live Play Data
Runaway Steam-Kin
1%
Live Inclusion
Times Brought
693
Decks Running
327
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=127
13%
T1
23%
T2
11%
T3
13%
T4
14%
T5
21%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
36%
(29 / 127 cast on T2)
Cast same turn as drawn
54%
The "good card" funnel
694 brought · 299 playersBrought to game
694
Ever drawn
168
Reached battlefield
127
Still on board at game end
65
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 27% of the time (n=117) , vs 26% when it never left the library (n=443).
When players drew this card but left it in hand, they won 35% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -8.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
180 instances3.9%
Library
36.1%
Battlefield
34.4%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
25 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
23 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
15 decks
-
4
Kratos, God of War
13 decks
-
5
Feather, the Redeemed
12 decks
-
6
Imodane, the Pyrohammer
11 decks
-
7
Ral, Monsoon Mage // Ral, Leyline Prodigy
10 decks
-
8
Urabrask // The Great Work
9 decks
-
9
Gandalf, Goblins' Bane // Flameshape
7 decks
-
10
Vivi Ornitier
7 decks
Card text
Runaway Steam-Kin
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add 

.
1 / 1
Guilds of Ravnica (GRN)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.