Card Preview
Runaway Steam-Kin
Times Brought
286
Decks Running
154
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Runaway Steam-Kin
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add 

.
1 / 1
Guilds of Ravnica (GRN)
·
Rare
·
Illustrated by Jason Felix
Final zone distribution
69 instances44.9%
Battlefield
24.6%
Graveyard
11.6%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
19 decks
-
2
Ral, Monsoon Mage // Ral, Leyline Prodigy
9 decks
-
3
The Scarlet Witch
9 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
-
5
Krenko, Mob Boss
6 decks
-
6
Vivi Ornitier
6 decks
-
7
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
5 decks
-
8
Tannuk, Steadfast Second
5 decks
-
9
Urabrask // The Great Work
5 decks
-
10
Thor, God of Thunder
4 decks
The "good card" funnel
286 brought · 144 playersBrought to game
286
Ever drawn
62
Reached battlefield
47
Still on board at game end
31
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 24% of the time (n=37) , vs 24% when it never left the library (n=162).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -8.6pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
17%
T1
23%
T2
15%
T3
13%
T4
9%
T5
15%
T6-9
9%
T10+
Median
3
P25
2
· P75
5
· max
11
On curve
40%
(11 / 47 cast on T2)
Cast same turn as drawn
51%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.