Runaway Steam-Kin
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Runaway Steam-Kin
Final zone distribution
121 instancesCommanders that played this card
in tracked games-
1
Zada, Hedron Grinder
27 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
16 decks
-
3
Vivi Ornitier
12 decks
-
4
Ral, Monsoon Mage // Ral, Leyline Prodigy
11 decks
-
5
The Scarlet Witch
11 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
7
Kratos, God of War
7 decks
-
8
Krenko, Mob Boss
7 decks
-
9
Urabrask // The Great Work
7 decks
-
10
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
5 decks
The "good card" funnel
532 brought · 236 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=63) , vs 26% when it never left the library (n=308).
When players drew this card but left it in hand, they won 29% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.6pp; 95% confidence interval -12.3pp to +1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.