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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Runic Armasaur
2%
Live Inclusion
Times Brought
728
Decks Running
368
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=152
1%
T1
7%
T2
18%
T3
13%
T4
15%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
26%
(27 / 152 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
728 brought · 344 playersBrought to game
728
Ever drawn
191
Reached battlefield
152
Still on board at game end
85
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 38% of the time (n=137) , vs 25% when it never left the library (n=450).
When players drew this card but left it in hand, they won 30% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +3.9pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instances1.0%
Library
41.9%
Battlefield
33.0%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
156 decks
-
2
Gishath, Sun's Avatar
80 decks
-
3
Doran, Besieged by Time
11 decks
-
4
Ruric Thar, the Unbowed
11 decks
-
5
Betor, Kin to All
10 decks
-
6
Wayta, Trainer Prodigy
9 decks
-
7
Felothar the Steadfast
8 decks
-
8
Yurlok of Scorch Thrash
8 decks
-
9
Atla Palani, Nest Tender
6 decks
-
10
Owen Grady, Raptor Trainer
6 decks
Card text
Runic Armasaur
Creature — Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.