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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Runic Armasaur
Times Brought
407
Decks Running
198
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Runic Armasaur
Creature — Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Randy Vargas
Final zone distribution
105 instances2.9%
Library
53.3%
Battlefield
21.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
91 decks
-
2
Gishath, Sun's Avatar
50 decks
-
3
Felothar the Steadfast
5 decks
-
4
Ghalta, Stampede Tyrant
4 decks
-
5
Atla Palani, Nest Tender
3 decks
-
6
Doran, Besieged by Time
3 decks
-
7
Betor, Kin to All
2 decks
-
8
Gaddock Teeg
2 decks
-
9
Ghalta, Primal Hunger
2 decks
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10
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
The "good card" funnel
408 brought · 187 playersBrought to game
408
Ever drawn
105
Reached battlefield
89
Still on board at game end
56
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 30% of the time (n=74) , vs 26% when it never left the library (n=235).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -1.9pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
0%
T1
8%
T2
19%
T3
15%
T4
8%
T5
42%
T6-9
9%
T10+
Median
6
P25
3
· P75
7
· max
11
On curve
27%
(17 / 89 cast on T3)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.