Live Play Data
Rust Elemental
0%
Live Inclusion
Times Brought
117
Decks Running
61
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
10%
T4
19%
T5
43%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
19%
(2 / 21 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
117 brought · 60 playersBrought to game
117
Ever drawn
38
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 21% of the time (n=21) , vs 13% when it never left the library (n=67).
When players drew this card but left it in hand, they won 9% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -9.7pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances16.3%
Battlefield
46.5%
Graveyard
7.0%
Exile
30.2%
Hand
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
22 decks
-
2
Zedruu the Greathearted
15 decks
-
3
Blim, Comedic Genius
12 decks
-
4
Iroh, Tea Master
7 decks
-
5
Stiltzkin, Moogle Merchant
3 decks
-
6
Obeka, Brute Chronologist
1 decks
-
7
The Beamtown Bullies
1 decks
Card text
Rust Elemental
Artifact Creature — Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
4 / 4
Mirrodin (MRD)
·
Uncommon
·
Illustrated by Arnie Swekel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.