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Part of Outlaws of Thunder Junction
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Creature — Vampire Assassin
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Ruthless Lawbringer
Times Brought
172
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ruthless Lawbringer
Creature — Vampire Assassin
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
3 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Joshua Raphael
Final zone distribution
33 instances3.0%
Library
21.2%
Battlefield
27.3%
Graveyard
21.2%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
51 decks
-
2
Clavileño, First of the Blessed
7 decks
-
3
Altaïr Ibn-La'Ahad
3 decks
-
4
Carmen, Cruel Skymarcher
2 decks
-
5
Minthara, Merciless Soul
2 decks
-
6
Bane, Lord of Darkness
1 decks
-
7
Edgar, Charmed Groom // Edgar Markov's Coffin
1 decks
-
8
Elenda, the Dusk Rose
1 decks
-
9
Liesa, Forgotten Archangel
1 decks
-
10
Queen Marchesa
1 decks
The "good card" funnel
172 brought · 67 playersBrought to game
172
Ever drawn
30
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.3pp
Players who cast this card win 26% of the time (n=17) , vs 33% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.1pp; 95% confidence interval -19.3pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
24%
T4
29%
T5
43%
T6-9
0%
T10+
Median
5
P25
4
· P75
6
· max
9
On curve
5%
(1 / 21 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.