Live Play Data
Ruthless Technomancer
1%
Live Inclusion
Times Brought
361
Decks Running
186
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=48
2%
T1
0%
T2
4%
T3
8%
T4
19%
T5
54%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
15%
(4 / 48 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
361 brought · 178 playersBrought to game
361
Ever drawn
95
Reached battlefield
48
Still on board at game end
22
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 33% of the time (n=44) , vs 25% when it never left the library (n=219).
When players drew this card but left it in hand, they won 20% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -6.7pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances1.9%
Library
21.4%
Battlefield
36.9%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
15 decks
-
2
Korvold, Fae-Cursed King
14 decks
-
3
Evereth, Viceroy of Plunder
12 decks
-
4
Inalla, Archmage Ritualist
9 decks
-
5
Smaug, Wicked Worm
9 decks
-
6
Dargo, the Shipwrecker
5 decks
-
7
Vihaan, Goldwaker
5 decks
-
8
Yargle and Multani
5 decks
-
9
Dina, Essence Brewer
4 decks
-
10
Minthara, Merciless Soul
4 decks
Card text
Ruthless Technomancer
Creature — Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2 / 4
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.