Ruthless Technomancer card art
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Ruthless Technomancer

{3} {B} · Creature — Human Wizard · Neon Dynasty Commander (NEC)
Times Brought
192
Decks Running
95
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ruthless Technomancer card

Ruthless Technomancer

{3} {B}
Creature — Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2 / 4
Neon Dynasty Commander (NEC) · Rare · Illustrated by PINDURSKI

Final zone distribution

55 instances
21.8%
Battlefield
32.7%
Graveyard
5.5%
Exile
40.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

192 brought · 88 players
Brought to game
192
Ever drawn
46
Reached battlefield
22
Still on board at game end
12

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 32% of the time (n=19) , vs 23% when it never left the library (n=95).

When players drew this card but left it in hand, they won 29% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval -2.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
5%
T2
9%
T3
5%
T4
36%
T5
45%
T6-9
0%
T10+
Median 5.0 P25 5 · P75 7 · max 9
On curve 18% (1 / 22 cast on T4) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.