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Part of Final Fantasy
·
Legendary Creature — Human Shaman
·
Final Fantasy (FIN)
Card Preview
Rydia, Summoner of Mist
0%
Decklist Inclusion
Times Brought
127
Decks Running
64
In Decks
349
Decklist Inclusion
0%
Format
Card text
Rydia, Summoner of Mist
Legendary Creature — Human Shaman
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon —
,
: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
1 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yumi Yaoshida
Final zone distribution
44 instances2.3%
Library
25.0%
Battlefield
47.7%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
21 decks
-
2
Tom Bombadil
13 decks
-
3
The Wandering Minstrel
8 decks
-
4
Hearthhull, the Worldseed
6 decks
-
5
Toph, the First Metalbender
3 decks
-
6
Sigurd, Jarl of Ravensthorpe
2 decks
-
7
Tannuk, Memorial Ensign
2 decks
-
8
Absorbing Man and Titania
1 decks
-
9
Averna, the Chaos Bloom
1 decks
-
10
Grizzlegom, Hurloon Hero
1 decks
The "good card" funnel
128 brought · 59 playersBrought to game
128
Ever drawn
29
Reached battlefield
24
Still on board at game end
11
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.6pp
Players who cast this card win 16% of the time (n=22) , vs 23% when it never left the library (n=71).
Observed gap -6.4pp; 95% confidence interval -22.6pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
21%
T2
17%
T3
4%
T4
13%
T5
25%
T6-9
17%
T10+
Median
5.0
P25
3
· P75
9
· max
11
On curve
25%
(5 / 24 cast on T2)
Cast same turn as drawn
29%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.