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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes (MSH)
Live Play Data
S.H.I.E.L.D. Spy Kit
0%
Live Inclusion
Times Brought
127
Decks Running
50
Median Cast Turn
5.0
Drawn → Played
88%
Format
First-cast turn
n=22
9%
T1
14%
T2
9%
T3
14%
T4
9%
T5
41%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
8
· max
10
On curve
9%
(2 / 22 cast on T1)
Cast same turn as drawn
52%
The "good card" funnel
127 brought · 47 playersBrought to game
127
Ever drawn
25
Reached battlefield
22
Still on board at game end
20
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 19% of the time (n=20) , vs 22% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -19.7pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
26 instances76.9%
Battlefield
15.4%
Graveyard
7.7%
Hand
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
2
Winter Soldier, Icy Assassin
4 decks
-
3
Squall, SeeD Mercenary
3 decks
-
4
Anti-Venom, Horrifying Healer
2 decks
-
5
Black Panther, Claws of Bast
2 decks
-
6
Captain America, Living Legend
2 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Daredevil, Man Without Fear
2 decks
-
9
Dwalin, Weaponmaster
2 decks
-
10
Kemba, Kha Regent
2 decks
Card text
S.H.I.E.L.D. Spy Kit
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.