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Sacred Peaks card art
Live Play Data

Sacred Peaks

Land — Mountain Plains · Secrets of Strixhaven Commander (SOC)
6%
Live Inclusion
Times Brought
562
Decks Running
259
Median Cast Turn
3
Drawn → Played
77%
Format

77% of drawn Sacred Peaks are played before the game ends, with a median first-cast turn of 3 across 546 tracked multiplayer Commander games on Playgroup Live.

Sacred Peaks is a common dual land that taps for red or white and always enters tapped. It sits in 6% of tracked Boros-adjacent Commander decks on Playgroup Live, spread across 259 distinct lists out of 4174 total decks in the dataset.

The draw-to-play rate of 77% tells a straightforward story: when players draw this land, they almost always put it into play. The median first-cast turn is 3, which reflects the land's role as early mana fixing rather than a late-game threat. The distribution skews heavily toward turn 1, confirming that players in the opening hand drop it immediately.

Concentration is a genuine strength of this card's data. 235 distinct players have brought Sacred Peaks to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread gives the numbers here more directional confidence than a dataset dominated by one player's games.

At a glance
  • 6% of tracked R/W-compatible Commander decks include Sacred Peaks
  • 77% of drawn copies reach the battlefield before the game ends
  • T3 median first-cast turn across tracked games
  • 87% battlefield stickiness once the land enters play
  • 235 distinct players have brought this card to a tracked game

First-cast turn

n=101
31%
T1
9%
T2
13%
T3
8%
T4
4%
T5
26%
T6-9
10%
T10+
Median 3 P25 1 · P75 7 · max 15
Cast same turn as drawn 60%

The "good card" funnel

562 brought · 235 players
Brought to game
562
Ever drawn
131
Reached battlefield
101
Still on board at game end
88
77%

Of 562 Sacred Peaks brought to games, 131 were drawn, 101 of those were cast, and 87% of cast copies remained on the battlefield through end of game.

≥ -6.2pp

Players who cast this card win 25% of the time (n=94) , vs 22% when it never left the library (n=345).

When players drew this card but left it in hand, they won 23% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.0pp; 95% confidence interval -6.2pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

154 instances
3.9%
Library
57.1%
Battlefield
17.5%
Graveyard
8.4%
Exile

Most Sacred Peaks end up on the battlefield or in the graveyard after sacrifice effects; the tiny library remnant reflects copies that simply never surfaced across 546 tracked games.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER and Quintorius, History Chaser lead the list by raw deck count, but the commander distribution is spread across more than a dozen archetypes sharing red and white.

Card text
Sacred Peaks card

Sacred Peaks

Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Kamila Szutenberg

Frequently Asked

How often is Sacred Peaks drawn in a Commander game?
Across 546 tracked multiplayer games where Sacred Peaks was in the deck, it was drawn 23% of the time. That is consistent with expectations for a singleton land in a 100-card deck. Of 131 instances that reached a player's hand, 77% were played before the game concluded.
What turn does Sacred Peaks typically hit the battlefield?
The median first-cast turn is 3. The mode of the distribution sits at turn 1, meaning the single most common outcome is playing it on the opening turn from the starting hand. The 75th percentile stretches to turn 7, which reflects copies drawn later in longer games. Mean first-cast is around turn 4, pulled higher by those late-game draws.
Is Sacred Peaks legal in Commander?
Yes. Sacred Peaks is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Pauper, and most other major formats. It is not legal in Standard or Alchemy. As a common land with no unique text beyond entering tapped, it is also legal in Pauper Commander.
Which commanders most often run Sacred Peaks?
In the Playgroup Live dataset, the top homes for Sacred Peaks are Cloud, Ex-SOLDIER (Naya), Quintorius, History Chaser (Boros), and Terra, Herald of Hope (Mardu). All three are high-volume commanders with red and white in their color identity, which is a prerequisite for running this land. The distribution across commanders is reasonably wide rather than dominated by a single archetype.
Does casting Sacred Peaks improve your win rate?
The cast win rate sits at 25% across 94 observed participations, compared to 22% when the card stayed in the library (345 observations). The delta is small and the confidence interval crosses zero, so this is an early directional signal rather than a proven effect. Sacred Peaks is mana fixing, not a win condition, so a large win-rate lift would be surprising regardless.
How concentrated is the Sacred Peaks data across players?
235 distinct players have brought Sacred Peaks to a tracked game on Playgroup Live. The single most active contributor accounts for 3% of all instances, well below the threshold where one player's habits would meaningfully skew the numbers. That spread is a genuine strength of this card's dataset relative to newer or more niche cards.