collections_bookmark Part of Duskmourn: House of Horror
Sadistic Shell Game card art
Live Play Data

Sadistic Shell Game

{4} {B} · Sorcery · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
263
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
54%
Format

First-cast turn

n=30
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
57%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 20% (6 / 30 cast on T5) Cast same turn as drawn 24%

The "good card" funnel

264 brought · 139 players
Brought to game
264
Ever drawn
56
Reached battlefield
30
Still on board at game end
1
≥ -22.0pp

Players who cast this card win 20% of the time (n=28) , vs 26% when it never left the library (n=179).

When players drew this card but left it in hand, they won 7% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.4pp; 95% confidence interval -22.0pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
1.6%
Library
1.6%
Battlefield
51.6%
Graveyard
9.4%
Exile

Commanders that played this card

in tracked games
Card text
Sadistic Shell Game card

Sadistic Shell Game

{4} {B}
Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Karl Kopinski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.