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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Sadistic Shell Game
1%
Live Inclusion
Times Brought
263
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
57%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
20%
(6 / 30 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
264 brought · 139 playersBrought to game
264
Ever drawn
56
Reached battlefield
30
Still on board at game end
1
≥ -22.0pp
Players who cast this card win 20% of the time (n=28) , vs 26% when it never left the library (n=179).
When players drew this card but left it in hand, they won 7% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.4pp; 95% confidence interval -22.0pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
1.6%
Battlefield
51.6%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
92 decks
-
2
The Lord of Pain
7 decks
-
3
Magar of the Magic Strings
6 decks
-
4
Vislor Turlough
5 decks
-
5
The Second Doctor
4 decks
-
6
The Celestial Toymaker
3 decks
-
7
Breena, the Demagogue
2 decks
-
8
Mogis, God of Slaughter
2 decks
-
9
Xantcha, Sleeper Agent
2 decks
-
10
Astarion, the Decadent
1 decks
Card text
Sadistic Shell Game
Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.