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Part of Duskmourn: House of Horror
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Sorcery
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Sadistic Shell Game
Times Brought
202
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sadistic Shell Game
Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Karl Kopinski
Final zone distribution
46 instances4.3%
Library
2.2%
Battlefield
37.0%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
95 decks
-
2
Magar of the Magic Strings
4 decks
-
3
The Celestial Toymaker
4 decks
-
4
K'rrik, Son of Yawgmoth
2 decks
-
5
The Second Doctor
2 decks
-
6
Ashling, the Limitless
1 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Eddie Brock // Venom, Lethal Protector
1 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
1 decks
-
10
Glarb, Calamity's Augur
1 decks
The "good card" funnel
202 brought · 117 playersBrought to game
202
Ever drawn
44
Reached battlefield
19
Still on board at game end
1
≥ -19.0pp
Players who cast this card win 16% of the time (n=16) , vs 22% when it never left the library (n=107).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.3pp; 95% confidence interval -19.0pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.