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Part of Outlaws of Thunder Junction
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Creature — Spirit Giant
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Sage of the Beyond
0%
Live Inclusion
Times Brought
178
Decks Running
104
Median Cast Turn
8.0
Drawn → Played
62%
Format
First-cast turn
n=28
0%
T1
0%
T2
7%
T3
4%
T4
11%
T5
50%
T6-9
29%
T10+
Median
8.0
P25
6
· P75
10
· max
15
On curve
46%
(2 / 28 cast on T7)
Cast same turn as drawn
17%
The "good card" funnel
178 brought · 102 playersBrought to game
178
Ever drawn
45
Reached battlefield
28
Still on board at game end
14
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 35% of the time (n=26) , vs 16% when it never left the library (n=106).
When players drew this card but left it in hand, they won 11% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.1pp; 95% confidence interval +0.5pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances26.9%
Battlefield
34.6%
Graveyard
26.9%
Exile
11.5%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
26 decks
-
2
Kellan, the Kid
14 decks
-
3
Bohn, Beguiling Balladeer
6 decks
-
4
Ranar the Ever-Watchful
6 decks
-
5
Bilbo, Thief in the Night
4 decks
-
6
Gwen Stacy // Ghost-Spider
4 decks
-
7
Ian Malcolm, Chaotician
4 decks
-
8
Beluna Grandsquall // Seek Thrills
3 decks
-
9
Codie, Ravenous Codex
3 decks
-
10
Doc Aurlock, Grizzled Genius
3 decks
Card text
Sage of the Beyond
Creature — Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
5 / 5
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.