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Part of Secrets of Strixhaven
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Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Sage's Reverie
2%
Live Inclusion
Times Brought
1003
Decks Running
469
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=165
0%
T1
0%
T2
4%
T3
8%
T4
19%
T5
53%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
12%
(13 / 165 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
1003 brought · 436 playersBrought to game
1003
Ever drawn
239
Reached battlefield
165
Still on board at game end
98
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 35% of the time (n=144) , vs 25% when it never left the library (n=642).
When players drew this card but left it in hand, they won 11% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +1.9pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instances1.2%
Library
38.0%
Battlefield
29.5%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
163 decks
-
2
Eriette of the Charmed Apple
65 decks
-
3
Light-Paws, Emperor's Voice
64 decks
-
4
Uril, the Miststalker
23 decks
-
5
Ellivere of the Wild Court
15 decks
-
6
Eriette, the Beguiler
14 decks
-
7
Scriv, the Obligator
12 decks
-
8
Arna Kennerüd, Skycaptain
7 decks
-
9
Bruna, Light of Alabaster
7 decks
-
10
Gylwain, Casting Director
7 decks
Card text
Sage's Reverie
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Secrets of Strixhaven Commander (SOC)
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Uncommon
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.