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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Sage's Reverie
Times Brought
187
Decks Running
101
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sage's Reverie
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jason Rainville
Final zone distribution
38 instances42.1%
Battlefield
21.1%
Graveyard
36.8%
Hand
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
36 decks
-
2
Eriette of the Charmed Apple
11 decks
-
3
Ellivere of the Wild Court
7 decks
-
4
Uril, the Miststalker
6 decks
-
5
Light-Paws, Emperor's Voice
5 decks
-
6
Arna Kennerüd, Skycaptain
4 decks
-
7
Calix, Guided by Fate
3 decks
-
8
Eriette, the Beguiler
3 decks
-
9
Estrid, the Masked
3 decks
-
10
Pearl-Ear, Imperial Advisor
3 decks
The "good card" funnel
187 brought · 100 playersBrought to game
187
Ever drawn
36
Reached battlefield
22
Still on board at game end
16
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 29% of the time (n=18) , vs 29% when it never left the library (n=116).
Observed gap +0.3pp; 95% confidence interval -11.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
18%
T4
18%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
23%
(4 / 22 cast on T4)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.