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Part of Tales of Middle-earth
·
Enchantment
·
Commander 2021 (C21)
Card Preview
Sanguine Bond
3%
Decklist Inclusion
Times Brought
849
Decks Running
421
In Decks
3246
Decklist Inclusion
3%
Format
Card text
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
Commander 2021 (C21)
·
Rare
·
Illustrated by Jaime Jones
Final zone distribution
224 instances2.2%
Library
37.9%
Battlefield
23.2%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
50 decks
-
2
Frodo, Adventurous Hobbit
38 decks
-
3
Oloro, Ageless Ascetic
36 decks
-
4
Sheoldred, the Apocalypse
23 decks
-
5
Y'shtola, Night's Blessed
20 decks
-
6
Liesa, Shroud of Dusk
14 decks
-
7
Sam, Loyal Attendant
12 decks
-
8
K'rrik, Son of Yawgmoth
11 decks
-
9
Dina, Essence Brewer
10 decks
-
10
Astarion, the Decadent
9 decks
The "good card" funnel
852 brought · 388 playersBrought to game
852
Ever drawn
199
Reached battlefield
118
Still on board at game end
85
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 36% of the time (n=104) , vs 22% when it never left the library (n=544).
When players drew this card but left it in hand, they won 31% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.6pp; 95% confidence interval +4.5pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118
0%
T1
1%
T2
2%
T3
12%
T4
10%
T5
53%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
25%
(12 / 118 cast on T5)
Cast same turn as drawn
31%
816 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.