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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Saruman's Trickery
0%
Decklist Inclusion
Times Brought
142
Decks Running
73
In Decks
468
Decklist Inclusion
0%
Format
Card text
Saruman's Trickery
Instant
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Yongjae Choi
Final zone distribution
46 instances6.5%
Library
4.3%
Battlefield
52.2%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
46 decks
-
2
Saruman, the White Hand
8 decks
-
3
Y'shtola, Night's Blessed
4 decks
-
4
Sauron, Lord of the Rings
3 decks
-
5
Baral, Chief of Compliance
2 decks
-
6
Lord of the Nazgûl
2 decks
-
7
Bruvac the Grandiloquent
1 decks
-
8
Gandalf of the Secret Fire
1 decks
-
9
Gríma, Saruman's Footman
1 decks
-
10
Marchesa, the Black Rose
1 decks
The "good card" funnel
142 brought · 69 playersBrought to game
142
Ever drawn
42
Reached battlefield
20
Still on board at game end
2
≥ -18.4pp
Players who cast this card win 25% of the time (n=17) , vs 23% when it never left the library (n=86).
When players drew this card but left it in hand, they won 17% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -18.4pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
5%
T4
10%
T5
60%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
23
On curve
0%
(0 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.