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Saruman, the White Hand card art
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Saruman, the White Hand

{1} {U} {B} {R} · Legendary Creature — Avatar Wizard · Tales of Middle-earth Commander (LTC)
1%
Decklist Inclusion
Times Brought
297
Decks Running
148
In Decks
855
Decklist Inclusion
1%
Format
Card text
Saruman, the White Hand card

Saruman, the White Hand

{1} {U} {B} {R}
Legendary Creature — Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2 / 5
Tales of Middle-earth Commander (LTC) · Mythic · Illustrated by Leonardo Borazio

Final zone distribution

107 instances
1.9%
Library
41.1%
Battlefield
26.2%
Graveyard
6.5%
Exile

The "good card" funnel

298 brought · 129 players
Brought to game
298
Ever drawn
68
Reached battlefield
42
Still on board at game end
44

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.0pp

Players who cast this card win 44% of the time (n=41) , vs 19% when it never left the library (n=177).

When players drew this card but left it in hand, they won 15% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +24.6pp; 95% confidence interval +10.0pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
2%
T1
5%
T2
2%
T3
14%
T4
14%
T5
45%
T6-9
17%
T10+
Median 6.5 P25 5 · P75 9 · max 13
On curve 24% (6 / 42 cast on T4) Cast same turn as drawn 30%
42 of 100 times cast 42%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.