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Saruman, the White Hand card art
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Saruman, the White Hand

{1} {U} {B} {R} · Legendary Creature — Avatar Wizard · Tales of Middle-earth Commander (LTC)
Times Brought
336
Decks Running
155
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Saruman, the White Hand card

Saruman, the White Hand

{1} {U} {B} {R}
Legendary Creature — Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2 / 5
Tales of Middle-earth Commander (LTC) · Mythic · Illustrated by Leonardo Borazio

Final zone distribution

93 instances
43.0%
Battlefield
33.3%
Graveyard
5.4%
Exile
18.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

336 brought · 144 players
Brought to game
336
Ever drawn
88
Reached battlefield
59
Still on board at game end
40

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 23% of the time (n=47) , vs 21% when it never left the library (n=174).

When players drew this card but left it in hand, they won 21% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -5.0pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=97
0%
T1
4%
T2
20%
T3
20%
T4
19%
T5
30%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 16
On curve 43% (19 / 97 cast on T4) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.