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Part of Commander Masters
·
Creature — Satyr Druid
·
Commander Masters (CMM)
Live Play Data
Satyr Enchanter
2%
Live Inclusion
Times Brought
455
Decks Running
227
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=61
0%
T1
0%
T2
16%
T3
7%
T4
23%
T5
44%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
16%
(10 / 61 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
456 brought · 210 playersBrought to game
456
Ever drawn
103
Reached battlefield
61
Still on board at game end
28
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 32% of the time (n=54) , vs 26% when it never left the library (n=309).
When players drew this card but left it in hand, they won 27% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -6.7pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances5.2%
Library
24.3%
Battlefield
35.7%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Sythis, Harvest's Hand
33 decks
-
2
Anikthea, Hand of Erebos
29 decks
-
3
Go-Shintai of Life's Origin
29 decks
-
4
Tom Bombadil
22 decks
-
5
Uril, the Miststalker
17 decks
-
6
Yuna, Hope of Spira
13 decks
-
7
Narci, Fable Singer
9 decks
-
8
Tuvasa the Sunlit
8 decks
-
9
Terra, Magical Adept // Esper Terra
7 decks
-
10
Garnet, Princess of Alexandria
6 decks
Card text
Satyr Enchanter
Creature — Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Sidharth Chaturvedi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.