Satyr Enchanter
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Satyr Enchanter
Final zone distribution
59 instancesCommanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
26 decks
-
2
Sythis, Harvest's Hand
19 decks
-
3
Anikthea, Hand of Erebos
17 decks
-
4
Tom Bombadil
12 decks
-
5
Uril, the Miststalker
9 decks
-
6
Yuna, Hope of Spira
9 decks
-
7
Marina Vendrell
5 decks
-
8
Gabriel Angelfire
4 decks
-
9
Garnet, Princess of Alexandria
4 decks
-
10
Tuvasa the Sunlit
4 decks
The "good card" funnel
246 brought · 138 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=28) , vs 32% when it never left the library (n=156).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.8pp; 95% confidence interval -19.0pp to +1.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.