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Part of Edge of Eternities
·
Creature — Satyr
·
Star Trek Commander (TRC)
Live Play Data
Satyr Wayfinder
2%
Live Inclusion
Times Brought
1138
Decks Running
569
Median Cast Turn
4.0
Drawn → Played
71%
Format
First-cast turn
n=214
0%
T1
25%
T2
17%
T3
8%
T4
7%
T5
33%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
17
On curve
25%
(53 / 214 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
1138 brought · 511 playersBrought to game
1138
Ever drawn
301
Reached battlefield
214
Still on board at game end
65
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 27% of the time (n=198) , vs 21% when it never left the library (n=634).
When players drew this card but left it in hand, they won 26% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -0.4pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
376 instances4.3%
Library
17.3%
Battlefield
52.9%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
109 decks
-
2
Teval, the Balanced Scale
103 decks
-
3
Meren of Clan Nel Toth
39 decks
-
4
Omo, Queen of Vesuva
34 decks
-
5
Szarel, Genesis Shepherd
28 decks
-
6
Nethroi, Apex of Death
24 decks
-
7
Yuma, Proud Protector
24 decks
-
8
Commander Spock
19 decks
-
9
Kathril, Aspect Warper
18 decks
-
10
Muldrotha, the Gravetide
17 decks
Card text
Satyr Wayfinder
Creature — Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
Star Trek Commander (TRC)
·
Common
·
Illustrated by Gal Or
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.