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Part of Edge of Eternities
·
Creature — Satyr
·
Edge of Eternities Commander (EOC)
Live Play Data
Satyr Wayfinder
2%
Live Inclusion
Times Brought
681
Decks Running
349
Median Cast Turn
4.0
Drawn → Played
72%
Format
First-cast turn
n=126
7%
T1
27%
T2
13%
T3
7%
T4
7%
T5
29%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
14
On curve
34%
(34 / 126 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
681 brought · 317 playersBrought to game
681
Ever drawn
174
Reached battlefield
126
Still on board at game end
35
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 28% of the time (n=118) , vs 19% when it never left the library (n=383).
When players drew this card but left it in hand, they won 28% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval +0.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
218 instances3.7%
Library
16.1%
Battlefield
55.5%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
76 decks
-
2
Teval, the Balanced Scale
63 decks
-
3
Meren of Clan Nel Toth
24 decks
-
4
Omo, Queen of Vesuva
24 decks
-
5
Nethroi, Apex of Death
17 decks
-
6
Muldrotha, the Gravetide
13 decks
-
7
Szarel, Genesis Shepherd
12 decks
-
8
Kathril, Aspect Warper
11 decks
-
9
Yuma, Proud Protector
11 decks
-
10
The Mycotyrant
10 decks
Card text
Satyr Wayfinder
Creature — Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
Edge of Eternities Commander (EOC)
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Common
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.