Satyr Wayfinder
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Satyr Wayfinder
Final zone distribution
177 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
76 decks
-
2
Teval, the Balanced Scale
51 decks
-
3
Szarel, Genesis Shepherd
33 decks
-
4
Meren of Clan Nel Toth
27 decks
-
5
Omo, Queen of Vesuva
18 decks
-
6
Muldrotha, the Gravetide
15 decks
-
7
Nethroi, Apex of Death
13 decks
-
8
Yuma, Proud Protector
12 decks
-
9
Gallia of the Endless Dance
7 decks
-
10
Obuun, Mul Daya Ancestor
6 decks
The "good card" funnel
687 brought · 319 playersOnce cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=93) , vs 22% when it never left the library (n=357).
When players drew this card but left it in hand, they won 33% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -2.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.