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Part of Commander Masters
Live Play Data
Savage Lands
Land
·
Marvel Super Heroes Commander (MSC)
20%
Live Inclusion
Times Brought
1581
Decks Running
735
Median Cast Turn
3
Drawn → Played
79%
Format
First-cast turn
n=327
32%
T1
11%
T2
10%
T3
5%
T4
8%
T5
24%
T6-9
11%
T10+
Median
3
P25
1
· P75
7
· max
25
Cast same turn as drawn
68%
The "good card" funnel
1582 brought · 627 playersBrought to game
1582
Ever drawn
416
Reached battlefield
327
Still on board at game end
295
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 24% of the time (n=293) , vs 21% when it never left the library (n=948).
When players drew this card but left it in hand, they won 24% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -2.3pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
458 instances3.9%
Library
64.4%
Battlefield
14.6%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
102 decks
-
2
Auntie Ool, Cursewretch
99 decks
-
3
The Ur-Dragon
47 decks
-
4
Henzie "Toolbox" Torre
25 decks
-
5
Disa the Restless
18 decks
-
6
Indoraptor, the Perfect Hybrid
17 decks
-
7
The Beamtown Bullies
17 decks
-
8
Maarika, Brutal Gladiator
15 decks
-
9
Korvold, Fae-Cursed King
14 decks
-
10
Sliver Gravemother
14 decks
Card text
Savage Lands
Land
This land enters tapped.
: Add
,
, or
.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Pace Wilder
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.