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Part of Commander Masters
Live Play Data
Savage Lands
Land
·
Marvel Super Heroes Commander (MSC)
21%
Live Inclusion
Times Brought
2764
Decks Running
1214
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=579
29%
T1
13%
T2
8%
T3
8%
T4
7%
T5
22%
T6-9
13%
T10+
Median
4
P25
1
· P75
7
· max
26
Cast same turn as drawn
66%
The "good card" funnel
2765 brought · 1028 playersBrought to game
2765
Ever drawn
754
Reached battlefield
579
Still on board at game end
523
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 23% of the time (n=517) , vs 20% when it never left the library (n=1666).
When players drew this card but left it in hand, they won 28% (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -1.1pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
826 instances3.9%
Library
63.3%
Battlefield
14.9%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
156 decks
-
2
Ashling, the Limitless
155 decks
-
3
The Ur-Dragon
65 decks
-
4
Henzie "Toolbox" Torre
39 decks
-
5
Disa the Restless
33 decks
-
6
Indoraptor, the Perfect Hybrid
33 decks
-
7
Yurlok of Scorch Thrash
30 decks
-
8
Maarika, Brutal Gladiator
28 decks
-
9
The First Sliver
26 decks
-
10
Eddie Brock // Venom, Lethal Protector
25 decks
Card text
Savage Lands
Land
This land enters tapped.
: Add
,
, or
.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Pace Wilder
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.