Savage Order card art
Live Play Data

Savage Order

{2} {G} {G} · Sorcery · Jurassic World Collection (REX)
1%
Live Inclusion
Times Brought
224
Decks Running
97
Median Cast Turn
7
Drawn → Played
65%
Format

First-cast turn

n=35
0%
T1
0%
T2
0%
T3
6%
T4
20%
T5
57%
T6-9
17%
T10+
Median 7 P25 5 · P75 9 · max 15
On curve 6% (2 / 35 cast on T4) Cast same turn as drawn 36%

The "good card" funnel

224 brought · 89 players
Brought to game
224
Ever drawn
54
Reached battlefield
35
Still on board at game end
3
≥ -14.7pp

Players who cast this card win 32% of the time (n=30) , vs 31% when it never left the library (n=140).

When players drew this card but left it in hand, they won 19% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -14.7pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
7.9%
Library
4.8%
Battlefield
54.0%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games
Card text
Savage Order card

Savage Order

{2} {G} {G}
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Jurassic World Collection (REX) · Rare · Illustrated by Jesper Ejsing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.