format_list_numbered
#22 green tutor
·
Sorcery
·
Jurassic World Collection (REX)
Card Preview
Savage Order
Times Brought
330
Decks Running
156
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Savage Order
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Jurassic World Collection (REX)
·
Rare
·
Illustrated by Jesper Ejsing
Final zone distribution
92 instances5.4%
Library
2.2%
Battlefield
54.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
82 decks
-
2
Gishath, Sun's Avatar
19 decks
-
3
Atla Palani, Nest Tender
11 decks
-
4
Owen Grady, Raptor Trainer
8 decks
-
5
Ghalta, Primal Hunger
6 decks
-
6
Indoraptor, the Perfect Hybrid
5 decks
-
7
Ellie and Alan, Paleontologists
3 decks
-
8
Wayta, Trainer Prodigy
3 decks
-
9
Blue, Loyal Raptor
2 decks
-
10
Kona, Rescue Beastie
2 decks
The "good card" funnel
330 brought · 140 playersBrought to game
330
Ever drawn
80
Reached battlefield
49
Still on board at game end
2
≥ +10.0pp
Players who cast this card win 42% of the time (n=38) , vs 25% when it never left the library (n=171).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +10.0pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
0%
T3
6%
T4
16%
T5
63%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
6%
(3 / 49 cast on T4)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.