collections_bookmark
Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Savage Stomp
0%
Decklist Inclusion
Times Brought
214
Decks Running
96
In Decks
609
Decklist Inclusion
0%
Format
Card text
Savage Stomp
Sorcery
This spell costs
less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Wayne Reynolds
Final zone distribution
62 instances4.8%
Library
54.8%
Graveyard
1.6%
Exile
38.7%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
64 decks
-
2
Indoraptor, the Perfect Hybrid
6 decks
-
3
Wayta, Trainer Prodigy
6 decks
-
4
Atla Palani, Nest Tender
3 decks
-
5
Gishath, Sun's Avatar
3 decks
-
6
Owen Grady, Raptor Trainer
3 decks
-
7
Sauron, Dino Devotee
3 decks
-
8
Blue, Loyal Raptor
2 decks
-
9
Ghalta, Primal Hunger
2 decks
-
10
Zacama, Primal Calamity
2 decks
The "good card" funnel
214 brought · 93 playersBrought to game
214
Ever drawn
60
Reached battlefield
36
Still on board at game end
0
≥ -7.8pp
Players who cast this card win 30% of the time (n=35) , vs 23% when it never left the library (n=133).
When players drew this card but left it in hand, they won 32% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval -7.8pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
6%
T3
6%
T4
11%
T5
56%
T6-9
22%
T10+
Median
6.5
P25
6
· P75
8
· max
14
On curve
6%
(2 / 36 cast on T3)
Cast same turn as drawn
23%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.