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Part of Commander Masters
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Artifact Creature — Scarecrow
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Scaretiller
0%
Live Inclusion
Times Brought
262
Decks Running
156
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=38
5%
T1
0%
T2
11%
T3
16%
T4
13%
T5
39%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
32%
(6 / 38 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
262 brought · 152 playersBrought to game
262
Ever drawn
55
Reached battlefield
38
Still on board at game end
18
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.3pp
Players who cast this card win 23% of the time (n=31) , vs 19% when it never left the library (n=175).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -11.3pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances6.3%
Library
28.6%
Battlefield
41.3%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 40 decks
-
2
Yuma, Proud Protector
15 decks
-
3
Reaper King
14 decks
-
4
Shorikai, Genesis Engine
8 decks
-
5
Anje Falkenrath
7 decks
-
6
Ghired, Conclave Exile
5 decks
-
7
Obuun, Mul Daya Ancestor
4 decks
- 8 Traxos, Scourge of Kroog 4 decks
-
9
Ob Nixilis, the Fallen
3 decks
- 10 Omnath, Locus of the Void 3 decks
Card text
Scaretiller
Artifact Creature — Scarecrow
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
1 / 4
Outlaws of Thunder Junction Commander (OTC)
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Common
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Illustrated by Jakub Kasper
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.