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Scaretiller card art
Live Play Data

Scaretiller

{4} · Artifact Creature — Scarecrow · Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
350
Decks Running
205
Median Cast Turn
6.0
Drawn → Played
63%
Format

First-cast turn

n=48
4%
T1
2%
T2
10%
T3
13%
T4
10%
T5
46%
T6-9
15%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 29% (6 / 48 cast on T4) Cast same turn as drawn 33%

The "good card" funnel

350 brought · 200 players
Brought to game
350
Ever drawn
76
Reached battlefield
48
Still on board at game end
24

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.0pp

Players who cast this card win 24% of the time (n=38) , vs 20% when it never left the library (n=232).

When players drew this card but left it in hand, they won 17% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -10.0pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

85 instances
4.7%
Library
28.2%
Battlefield
41.2%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Scaretiller card

Scaretiller

{4}
Artifact Creature — Scarecrow
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
1 / 4
Outlaws of Thunder Junction Commander (OTC) · Common · Illustrated by Jakub Kasper

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.