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Scaretiller card art
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Scaretiller

{4} · Artifact Creature — Scarecrow · Outlaws of Thunder Junction Commander (OTC)
Times Brought
221
Decks Running
135
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scaretiller card

Scaretiller

{4}
Artifact Creature — Scarecrow
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
1 / 4
Outlaws of Thunder Junction Commander (OTC) · Common · Illustrated by Jakub Kasper

Final zone distribution

46 instances
4.3%
Library
34.8%
Battlefield
28.3%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

221 brought · 130 players
Brought to game
221
Ever drawn
42
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 22% of the time (n=19) , vs 25% when it never left the library (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.6pp; 95% confidence interval -14.7pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
4%
T2
12%
T3
16%
T4
20%
T5
40%
T6-9
8%
T10+
Median 5 P25 4 · P75 8 · max 11
On curve 32% (4 / 25 cast on T4) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.