Scavenger Grounds
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
164 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
47 decks
-
2
Y'shtola, Night's Blessed
41 decks
-
3
Captain America, Team Leader
40 decks
-
4
Cloud, Ex-SOLDIER
39 decks
-
5
T'Challa, the Black Panther
35 decks
- 6 Zhulodok, Void Gorger 16 decks
-
7
Dogmeat, Ever Loyal
11 decks
-
8
Giada, Font of Hope
8 decks
- 9 Molecule Man 5 decks
-
10
Umbris, Fear Manifest
5 decks
The "good card" funnel
723 brought · 340 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=108) , vs 27% when it never left the library (n=485).
When players drew this card but left it in hand, they won 29% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -2.1pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118Full analysis unlocks as more games are tracked. Stats refresh nightly.