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Part of Duskmourn: House of Horror
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Creature — Ooze
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Foundations (FDN)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Card Preview
Scavenging Ooze
1%
Decklist Inclusion
Times Brought
314
Decks Running
154
In Decks
1343
Decklist Inclusion
1%
Format
Card text
Scavenging Ooze
Creature — Ooze
2 / 2
Foundations (FDN)
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Rare
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Illustrated by Austin Hsu
Final zone distribution
84 instances3.6%
Library
20.2%
Battlefield
39.3%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Aeve, Progenitor Ooze
6 decks
-
2
Emmara, Soul of the Accord
6 decks
-
3
Ghalta, Primal Hunger
6 decks
-
4
Ixhel, Scion of Atraxa
6 decks
-
5
Atraxa, Praetors' Voice
5 decks
-
6
Dina, Soul Steeper
5 decks
-
7
Winter, Cynical Opportunist
5 decks
-
8
Ruric Thar, the Unbowed
4 decks
-
9
Shalai and Hallar
4 decks
-
10
Tifa Lockhart
4 decks
The "good card" funnel
314 brought · 155 playersBrought to game
314
Ever drawn
71
Reached battlefield
42
Still on board at game end
17
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.8pp
Players who cast this card win 24% of the time (n=39) , vs 24% when it never left the library (n=199).
When players drew this card but left it in hand, they won 28% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -14.8pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
7%
T2
5%
T3
24%
T4
14%
T5
38%
T6-9
12%
T10+
Median
5.5
P25
4
· P75
8
· max
18
On curve
7%
(3 / 42 cast on T2)
Cast same turn as drawn
33%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.