Scavenging Ooze
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Scavenging Ooze
Final zone distribution
163 instancesCommanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
134 decks
-
2
Atraxa, Praetors' Voice
22 decks
-
3
Emmara, Soul of the Accord
22 decks
-
4
Uugguu, the Omniplasm
14 decks
-
5
Winter, Cynical Opportunist
10 decks
-
6
Aeve, Progenitor Ooze
9 decks
-
7
Ixhel, Scion of Atraxa
8 decks
-
8
Dina, Soul Steeper
7 decks
-
9
Azusa, Lost but Seeking
6 decks
-
10
Ghave, Guru of Spores
6 decks
The "good card" funnel
795 brought · 376 playersOnce cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=80) , vs 25% when it never left the library (n=451).
When players drew this card but left it in hand, they won 29% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -4.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.