collections_bookmark
Part of Murders at Karlov Manor
Card Preview
Scene of the Crime
Artifact Land — Clue
·
Murders at Karlov Manor (MKM)
Times Brought
214
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Scene of the Crime
Artifact Land — Clue
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Murders at Karlov Manor (MKM)
·
Uncommon
·
Illustrated by Jokubas Uogintas
Final zone distribution
47 instances4.3%
Library
53.2%
Battlefield
17.0%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 11 decks
-
2
Kona, Rescue Beastie
10 decks
-
3
Golbez, Crystal Collector
9 decks
-
4
Arixmethes, Slumbering Isle
6 decks
-
5
Rendmaw, Creaking Nest
4 decks
-
6
Belisarius Cawl
3 decks
-
7
Imskir Iron-Eater
3 decks
-
8
Bjorna, Nightfall Alchemist
2 decks
-
9
Breya, Etherium Shaper
2 decks
-
10
Chiss-Goria, Forge Tyrant
2 decks
The "good card" funnel
214 brought · 108 playersBrought to game
214
Ever drawn
42
Reached battlefield
30
Still on board at game end
25
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 31% of the time (n=24) , vs 24% when it never left the library (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -3.4pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
23%
T1
13%
T2
13%
T3
13%
T4
7%
T5
23%
T6-9
7%
T10+
Median
3.5
P25
2
· P75
6
· max
12
Cast same turn as drawn
66%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.