Card Preview
Scorched Ruins
Land
·
Weatherlight (WTH)
0%
Decklist Inclusion
Times Brought
103
Decks Running
53
In Decks
307
Decklist Inclusion
0%
Format
Card text
Scorched Ruins
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add 


.
Weatherlight (WTH)
·
Rare
·
Illustrated by John Avon
Final zone distribution
34 instances5.9%
Library
50.0%
Battlefield
8.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 17 decks
- 2 Kozilek, the Great Distortion 6 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
3 decks
- 4 Ultron, Artificial Malevolence 3 decks
-
5
Etali, Primal Storm
2 decks
- 6 Molecule Man 2 decks
-
7
Elesh Norn, Mother of Machines
1 decks
-
8
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
1 decks
- 9 Karn, Legacy Reforged 1 decks
-
10
K'rrik, Son of Yawgmoth
1 decks
The "good card" funnel
103 brought · 49 playersBrought to game
103
Ever drawn
32
Reached battlefield
20
Still on board at game end
17
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 41% of the time (n=19) , vs 29% when it never left the library (n=56).
Observed gap +11.5pp; 95% confidence interval -13.5pp to +36.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
10%
T1
10%
T2
15%
T3
10%
T4
20%
T5
30%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
10
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.