Live Play Data
Scorched Ruins
Land
·
Weatherlight (WTH)
0%
Live Inclusion
Times Brought
205
Decks Running
89
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=37
8%
T1
8%
T2
16%
T3
11%
T4
24%
T5
27%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
10
Cast same turn as drawn
38%
The "good card" funnel
205 brought · 84 playersBrought to game
205
Ever drawn
57
Reached battlefield
37
Still on board at game end
29
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 40% of the time (n=36) , vs 26% when it never left the library (n=114).
When players drew this card but left it in hand, they won 45% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval -3.0pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances4.8%
Library
46.8%
Battlefield
11.3%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 25 decks
- 2 Kozilek, the Great Distortion 8 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
5 decks
- 4 Ultron, Artificial Malevolence 4 decks
- 5 Molecule Man 3 decks
-
6
Etali, Primal Storm
2 decks
-
7
Hearthhull, the Worldseed
2 decks
-
8
Hofri Ghostforge
2 decks
- 9 Karn, Legacy Reforged 2 decks
-
10
K'rrik, Son of Yawgmoth
2 decks
Card text
Scorched Ruins
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add 


.
Weatherlight (WTH)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.